Oleg Bisker
My graduate research at UCSD was focused on computer graphics under the guidance of my advisor, Henrik Wann Jensen. I am interested in appearance modeling of complex materials, real-time rendering, and high performance computing.
Currently, I am employed at Canfield Scientific where I am involved in research and development on products for the aesthetic plastic surgery industry. In the past, I interned at Dreamworks PDI, where I worked in the surfacing research group focusing on hair rendering. Prior to joining UCSD I worked in the game industry and the defense industry. I received my B.S. in Computer Engineering from Johns Hopkins University in 2005. My resume.