glGenTextures
- generate texture names
void glGenTextures(GLsizei n, GLuint * textures)
n
Specifies the number of texture names to be generated.
textures
Specifies an array in which the generated texture names are stored.
glGenTextures
returns n
texture names in textures
. There is no guarantee that the names form a contiguous set of integers. However, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures
.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture
).
Texture names returned by a call to glGenTextures
are not returned by subsequent calls, unless they are first deleted with glDeleteTextures
.
GL_INVALID_VALUE
is generated if n
is negative.
Copyright © 2003-2004 Silicon Graphics, Inc.
This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
glBindTexture
, glCopyTexImage2D
, glDeleteTextures
, glTexImage2D
, glTexParameter