OpenGL® ES 1.1 Reference Manual

Alphabetical Index   |   Thematic Index

OpenGL ES Commands

Introduction:

Primitives

Specify polyon offset:

Vertex Arrays

Specify vertex arrays:

Select the active texture coordinate array:

Draw vertex arrays:

Buffer Objects

Create a named buffer:

Modify buffer data:

Coordinate Transformation

Transform the current matrix:

Replace the current matrix:

Manipulate the matrix stack:

Specify the viewport:

Color and Lighting

Set the current color and normal vector:

Specify light source, material, or lighting model parameter values:

Choose a shading model:

Specify which polygon orientation is front-facing:

Rasterization

Specify the dimensions of points and lines:

Choose when polygons are rasterized:

Pixel Operations

Read pixels:

Specify how pixels are encoded:

Textures

Control how a texture is applied to a fragment:

Set the current texture coordinates:

Specify a two-dimensional texture image or texture subimage:

Copy a texture or a part of it:

Specify a two-dimensional compressed texture image or texture subimage:

Create a named texture:

Select the active texture unit:

Fog

Set fog parameter:

Frame Buffer Operations

Control per-fragment testing:

Combine fragment and frame buffer values:

Clear buffers:

Control buffers enabled for writing:

Control multisampling:

Modes and Execution

Enable and disable modes:

Wait until all GL commands have executed completely:

Force all issued GL commands to be executed:

Specify hints for GL operation:

State Queries

Obtain information about an error or the current GL connection:

Query static state variables:

OES Extensions

Matrix Palette

Point Size Array

Draw Texture

EGL Reference Pages

Introduction:

Manage or query display connections:

Request GL and EGL extension functions:

Query errors:

Request or query frame buffer configurations:

Manage or query EGL rendering contexts:

Manage or query EGL surfaces:

Synchronize execution:

Post and copy buffers: