Alphabetical Index | Thematic Index
Introduction:
Specify polyon offset:
Specify vertex arrays:
Select the active texture coordinate array:
Draw vertex arrays:
Create a named buffer:
Modify buffer data:
Transform the current matrix:
Replace the current matrix:
Manipulate the matrix stack:
Specify the viewport:
Set the current color and normal vector:
Specify light source, material, or lighting model parameter values:
Choose a shading model:
Specify which polygon orientation is front-facing:
Specify the dimensions of points and lines:
Choose when polygons are rasterized:
Read pixels:
Specify how pixels are encoded:
Control how a texture is applied to a fragment:
Set the current texture coordinates:
Specify a two-dimensional texture image or texture subimage:
Copy a texture or a part of it:
Specify a two-dimensional compressed texture image or texture subimage:
Create a named texture:
Select the active texture unit:
Set fog parameter:
Control per-fragment testing:
Combine fragment and frame buffer values:
Clear buffers:
Control buffers enabled for writing:
Control multisampling:
Enable and disable modes:
Wait until all GL commands have executed completely:
Force all issued GL commands to be executed:
Specify hints for GL operation:
Obtain information about an error or the current GL connection:
Query static state variables:
Introduction:
Manage or query display connections:
Request GL and EGL extension functions:
Query errors:
Request or query frame buffer configurations:
Manage or query EGL rendering contexts:
Manage or query EGL surfaces:
Synchronize execution:
Post and copy buffers: