glTranslatef
, glTranslatex
- multiply the current matrix by a translation matrix
void glTranslatef(GLfloat x, GLfloat y, GLfloat z) void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
x
, y
, z
Specify the x
, y
, and z
coordinates of a translation vector.
glTranslate
produces a translation by (x, y, z) . The current matrix (see glMatrixMode
) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix
were called with the following matrix for its argument:
( |
| ) |
If the matrix mode is either GL_MODELVIEW
or GL_PROJECTION
, all objects drawn after a call to glTranslate
are translated.
Use glPushMatrix
and glPopMatrix
to save and restore the untranslated coordinate system.
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This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.